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Click it once and drag it to the empty world in the middle of the screen. Down at the bottom, under assets, your model should show up.Once you're done editing it, open up Unity Engine.Check the type and make sure it's 'Mesh'.(If you used Unity Studio, open the one from step 6!) asset file from 'YandereSimulator_Data' folder. Rename your file to something like 'sharedassets8.assets' but with your asset number.ģ) MESHES MODDING : Meshes Modding Instruction : Go to the 'YandereSimulator_Data' folder and move the original asset somewhere else.Name the file something like 'EDITsharedassets8.assets', NOT 'sharedassets8.assets' or it WILL NOT WORK. Go to "File/Save" and choose the 'YandereSimulator_Data' folder.Once you're done editing it, go back to UABE and make sure your texture is still selected.Check the type and make sure it's 'Texture2D'.(If you're using both, skip steps 6 and 7.) Go to that folder and to it's generated subfolder (It will be called Texture2D). It will open File Explorer and automatically select the file where that texture is located.
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